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Zynga: seeking talented iOS/Android Mobile Engineers! May 6, 2011

Posted by Phil Jeudy in Gaming, San Francisco, startup.
Tags: , , , , , ,
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Zynga is looking for strong software engineers to join our growing Mobile team! You will be responsible for owning the development and architecture of both our up-and-coming as well as existing current hits. Are you ready to put your ideas into games that will be played instantly by millions?
We make social games that are free and accessible for everyone to play!

Responsibilities:
The best candidates will have solid experience developing mobile applications utilizing for either iPhone or Android devices. Facebook platform and scaling experience is a huge plus.
This candidate will be addressing critical issues on some of our biggest game titles, which have several million users across multiple social networks. You must be able to write coherent, organized code and be comfortable working on a complicated code-base with high levels of abstraction.

Required Skills:
* Minimum: Bachelors Degree in Computer Science or equivalent
* Experience developing and maintaining mobile gaming applications
* iPhone SDK experience
* Extensive knowledge of Objective-C and Cocoa OR Java
* Open GL a plus
* 3+ years software development experience
* Passion for software development and OO Design
* Familiarity with all of the following: Linux, Apache, MySQL
* Excellent teamwork skills, flexibility, and ability to handle multiple tasks
* Experience with version control systems such as Subversion or CVS a must

Nice to Have:
* HTML5/JavaScript/CSS3 knowledge a plus
* Strong Facebook and/or MySpace platform experience
* Comfortable working with huge data sets and massively high concurrent-user load
* Experience with memchache a plus
* Experience with sharding and/or sharded databases a plus

Let me know if you’re interested !

Zynga is one of top startups those days in San Francisco. And they need to improve on mobile, I don’t think they reached to POS (point of success) on smartphones yet.

Mobile is really specific, and gamers don’t need the same experience than with a traditional web experience:

– they’re in a mobile situation, they want mobile specifications (something short, simple and necessarily different),

– mobile is a magic device, they want something magic, I mean additional. Use pictures for something extra, well put a Team in front of a white board and just fill in post-its!

– connection on casual gaming with geo-locations for example could create a real interest and engagement…

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